News last updated on Friday, November 29, 2019 at 11:45:57 AM

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Thursday, November 28, 2019 - posted by Alpha-Prime

TFQ Version 5.00 20th Anniversary Edition Release and the 'Year of TFQ'!
 

Twenty years ago, wow yes twenty!, the first version of TFQ was released, now we release the 20th anniversary edition.
Many people have come and gone over the years, more have contributed even up yesterday,
Join our Forums or our Facebook Group to keep up with all the news.

Go to our downloads page to get the new version 5.00 TFQ release.

Currently we have a weekend server run by Omeganinjaboy! find it on our Server Page.

The YEAR of TFQ, what is this about? All this year we will be concentrating on different parts of the mod, as so much content
gets half done and languishes in a limbo state, each month we will be focusing on a particular aspect of the mod with news and
regular updates on what is being worked on and how it is going,
So This is the Year, This is the Time, if you have been making something, lets shift it into Overdrive and hit that finish line!

At the end of the this year, on November 28th 2020 we will have another F.A.I.R Edition (Full All Inclusive Release) this will be v5.1 upto v6
depending on how much we get done in this hallmark year.

Wednesday, September 18, 2019 - posted by Alpha-Prime

Website touchups and adding 20th anniversary stuff.
 

I started adding things for the 20th anniversary celebration, I really can't believe its been this long!
I'll be adding more through the next few months, TFQ pictures, stories and other related things from our twenty year history.
I fixed our Facebook Group link on the main page that was being blocked by adblockers.
Also split the news from 2000 to its own page like 1998 & 1999.

If you find any links or images that don't work email me at My E-mail address

Show some love to our weekend server by Omeganinjaboy!, hop on say hi, and blow him to smithereens! find it on our Server Page.
 

Monday, February 11, 2019 - posted by Alpha-Prime

Website and links overhaul!
 

I have been updating all the links on the website and overhauling pages, a lot has been done, but much more needs to be.
After all the links have been verified or redirected to archived or new pages,
I'll be streamlining the site to look better and be a smoother experience overall.

I have added Redlines list of character models to the Characters page.

Don't forget about our new server that runs on the weekends, check it and any other servers on our Server Page.
 

Wednesday, November 28, 2018 - posted by Alpha-Prime

Computer update!
 

This year is a long overdue computer update, I have been using my home built computer since 2006 or so, it has reached the end of its upgradeable lifespan and so I built a new one!
So this means no minor code update this year, but this is not all bad news,
We are gearing up for next years 20th Anniversary All Inclusive Release!! So get excited now, you will be seeing minor progress updates all through the year.

See them on our Official Forums, or our Official Facebook Page!

We also have a new server that runs on the weekends, check it and any other servers on our Server Page.
 

Sunday, October 22, 2017 - posted by Alpha-Prime

Added Vwep animation tutorial to tutorials section
 

I have added a new tutorial on how to animate vweps (viewable weapon models) to the tutorial section, this shows
aligning your model in Q2modeller and how to export it, it is missing how to re-skinmap it after animation so I may
add to it later, right now it is as it was posted on its original site.

If you want to animate weapons after you already animated your model you can go here now!
 

Monday, October 16, 2017 - posted by Alpha-Prime

TFQ server tutorial updated with master server info
 

I have added info on Q2servers.com master server which we are using since the id masters shut down long ago.
In order for your server to show in the TFQ server browser or on the Servers page you need to add 'setmaster master.q2servers.com:27910' to your server config file or type in manually in the server console,
I only managed to make it register using the specified port number, you may have more success!
It may take a while for it to show up, and you WILL have to ensure the port you use is open through your router. PortForward.com has tutorials for this!
 

Monday, October 9, 2017 - posted by Alpha-Prime

TFQ is on a new URL!
 

In preparation for the next release, which will be a 'Website Update' I am now hosting the TFQ website on its own URL www.transformersworld.com, with Awardspace as the hosting provider.
This also means its time to overhaul the site and make it more concise and unified, and also a bit nicer looking :), just look at the team page to see the difference!
 

Monday, November 28, 2016 - posted by Alpha-Prime

TFQ Version 4.06 'Annual Update' Patch Released
 

This is the next of our scheduled 'annual updates'.
This patch is very small it fixes some tiny bugs.
For more details visit our forums at: TFQ OFFICIAL FORUM
Or join our Facebook Group Page

To be fully up to date the TFQ Version 4.04 F.A.I.R Release is all you need, this download is optional.

Get the 4.06 Release at FILEFRONT HERE *NEW* (Link failed, need to re upload)
We are working on a new website as Telefragged is now gone.

The next TFQ2 'F.A.I.R' *'Full All Inclusive Release' is planned for 11/28/2019 (This will include all current finished work in 'one download', these will be every five years, In between years will be patches.)

Saturday, November 28, 2015 - posted by Alpha-Prime

TFQ Version 4.05 'Annual Update' Patch Released
 

This is the next of our scheduled 'annual updates'.
This patch is very small it fixes some tiny bugs.
For more details visit our forums at: TFQ OFFICIAL FORUM
Or join our Facebook Group Page

To be fully up to date the TFQ Version 4.04 F.A.I.R Release is all you need, this download is optional.

Get the 4.05 Release at FILEFRONT HERE *NEW* (Link failed, need to re upload)

The next TFQ2 'F.A.I.R' *'Full All Inclusive Release' is planned for 11/28/2019 (This will include all current finished work in 'one download', these will be every five years, In between years will be patches.)

Friday, December 5, 2014 - posted by Alpha-Prime

New .cin Quake II Cinematic Tutorial Uploaded

It's been quite a while since we've had a non release piece of news posted here so here we are!
I've uploaded the very in-depth tutorial for making the Quake2 cinematic files (.cin) that come with Quake2 and TFQ2, This was the tutorial I used as a base to make the .cin files that come with our mod.

This tutorial has been lost from the internet, but like all things that help TFQ it resides here now!

Friday, November 28, 2014 - posted by Alpha-Prime

TFQ Version 4.04 'Annual Update' F.A.I.R (Full all inclusive release) Released
Happy Thanksgiving!

This release is a full, all inclusive release with no additional patches required
For more details visit our forums at: TFQ OFFICIAL FORUM
Or join our Facebook Group Page

To be fully up to date only this download is required.

Get the 4.04 Release at FILEFRONT HERE *NEW*

The next TFQ2 'F.A.I.R' *'Full All Inclusive Release' is planned for 11/28/2019 (This will include all current finished work in 'one download', these will be every five years, In between years will be patches.)

Thursday, November 28, 2013 - posted by Alpha-Prime

TFQ Version 4.03 'Annual Update' Patch Released!
Happy Thanksgiving!

This is the next of our scheduled 'annual updates'.
This patch is very small it fixes some tiny bugs.

The next release will be a full, all inclusive release with no additional patches required

For more details visit our forums at: TFQ OFFICIAL FORUM
Or join our Facebook Group Page

To be fully up to date all four downloads are required.

Get the 4.00 Release: FILEFRONT HERE
Get the 4.01 patch at FILEFRONT HERE
Get the 4.02 patch at FILEFRONT HERE
Get the 4.03 patch at FILEFRONT HERE *NEW*

The next TFQ2 'F.A.I.R' *'Full All Inclusive Release' is planned for 11/28/2014 (This will include all current finished work in 'one download', these will be every five years, In between years will be patches.)

Wednesday, November 28, 2012 - posted by Alpha-Prime

TFQ Version 4.02 'Annual Update' Patch Released

This is the next of our scheduled 'annual updates'.

This patch is very small it fixes mainly the level transition bug.

There is much new content being worked on, but not much ready for this release.
TrialbreakerCW is still working on his models as well as adding more W.I.P ones to the list!

To be fully up to date all three downloads are required.

Get the 4.00 Release: FILEFRONT HERE
Get the 4.01 patch at FILEFRONT HERE
Get the 4.02 patch at FILEFRONT HERE *NEW*

The next TFQ2 'F.A.I.R' *'Full All Inclusive Release' is planned for 11/28/2014 (This will include all current finished work in 'one download', these will be every five years, In between years will be patches.)

Monday, November 28, 2011 - posted by Alpha-Prime

TFQ Version 4.01 'Annual Update' Patch Released

This is the first of our new scheduled 'annual updates'.
The plan is simple, every year on November 28th we release a patch of all new finished content, this helps the community to stay active and gives everyone a target to shoot for.

This patch fixes numerous bugs (though, sadly still not the Load/Save bug)
Adds several new player models, courtesy of the newest member of the Cybertronian Warriors: TrailBreaker(CW), and one of Lord Moto(CW)s earliest models all fixed up for use in TFQ complete with alt mode.
Also last years holiday map is included (for those who didn't get it by playing on the Temporary Holiday Server last year) called 'Christmas2010.bsp' it showcases our model and team startpoint support nicely.
The Transformers Quake II Server Browser is also included in this patch as well as many other fixes.

The new Trailbreaker model has no altmode yet so his class is set to NONE in the player list, all other models should be good to go and are already included in the list.txt:
MEK
SKYFIRE
WRECKGAR
TRACKS
PERCEPTOR (remolded from soundwave model)
AirGaurdian (old skyfire modelby TrailbreakeCW)
Junkion (old wreckgar model by TrailbreakerCW)

The in-game character menu has many more formatting options and "Headers are NO LONGER selectable :)"

Get the new 4.01 patch on FILEFRONT HERE

Saturday, March 28, 2011 - posted by Alpha-Prime

TFQ Server Browser Released

We now have our own server browser program, easily browse and join TFQ servers in real time.
Using Q2servers.com as the master server since we have outlasted even ID softwares master server support!
Grab it on the download page.

TFQ's high resolution renderer is experimental, if you encounter difficulty starting TFQ then use the TFQ2_software,bat and change to 'med_gl' in the video menu

TFQv4.01 patch is being worked on and more player models are being made as we speak!

Saturday, November 28, 2009 - posted by Alpha-Prime

TFQ Version 4.00 '10th Anniversary Edition' Released

It is with great pride that, on behalf of the entire TFQ Team we release this anniversary edition of TFQ which also raises our version number to 4.00
It has been 10 whole years since the first TFQ release, much has changed much oil has pasted under the thermocoupling, but we are still kicking long after many quake2 mods have gone the way of the dodo.

This can only be due to our great community, staying with it through the buyout of our messageboard to all the TFQ teams various real life concerns, this version has the 'Lazarus mod code' by 'Maddog' Hyde merged with it, as well as full 4 Team capable CTF support , Fixed 'Catch the Matrix' mode, 'Cooperative mode', 'Blackout Brawl' gametype, improved tri-level graphic renderers, and of course the new 'FORGE-MODE' which brings user creativity into the mix, don't like how a maps setup,  change it!, add more spawnpoints, weapons, items even monsters for unique single player campaigns!. save it all to entity files and share them with other TFQ players, spread the joy!

Special Mentions go to those who have help us all on our journey: BOTCH'S BOXART ARCHIVE, THE LAZARUS QUAKE2 MOD, TCA, TASTYSPLEEN and of course our own TFQ Forum Users

So without further waiting grab the (5 times bigger then our last release) Full install file with every known finished TFQ map, model and character on FILEFRONT HERE

And if your curious how far we have come, have a look at our downloads archive page on on telefragged

Saturday, April 4, 2009 - posted by Alpha-Prime

TFQ Version 3.01d Patch Released

This is a much needed code patch for TFQv3d which fixes some major server crashing error's, such as the server crash when players exit.
You can grab this patch on filefront here

Thursday, April 2, 2009 - posted by Qasar

TFQ Progress Update

Hey all. As some of you may have noticed on the message boards lately, we're still alive and kicking!
For those that don't know him yet let me introduce Alpha Prime (aka Ancient1), who has been the major contributor to our current (and soon to be released) work. He has contributed in the areas of: coding; modelling; animation; testing; graphic design; effects design; game physics; multiplayer enhancements; ideas; enthusiasm... you name it!
Our next version will of course include new characters and new *content (*not limited to: new weapons; objects; textures; sounds; video etc) however this time around we also be including new code. Yes you heard it, new code. Thus dubbing our next version: "Version 4" (as opposed to "version 3e" etc).
Alpha Prime has been busy with the TFQ community, gathering ideas and wants for code changes. He has also implemented many of these changes. Kudos must also go out to the community for their support, ideas and sharing. Thanks all.
This next version will also include a new integrated GL Renderer (again thanks to Alpha Prime), thus breaking away from our current requirement of Quake2max for shiny hi-color textures.
If you havenít already done so, be sure to check out Multicron's Unicron map pack. Multicron's Unicron map pack plays out an entire storyline, which Iím certain youíll all find familiar. Youíll find his maps listed on the Maps / Levels page.

For TFQ fans, expect some exciting times ahead as we have many ideas and plans for future releases. As is long overdue... please welcome Alpha Prime.

Monday, July 21, 2003 - posted by Depth Charge

TFQ Version 3d Released

TFQ's new content only update is now available.  The biggest feature being support for Q2max.  Be sure to read the read me file located in the docs folder upon installing this update.  This has been a long time coming, but we feel the graphical improvements offered by Q2max make supporting this particular engine modification a no brainer.  We hope you enjoy this new update as we did putting it together for you, the members of the community.  We realize that some issues with Q2max might arise, and we look forward to addressing these concerns in another release, as with trying anything new, practice makes perfect.  This new version can be downloaded here

Sunday, July 13, 2003 - posted by Depth Charge

TFQ Progress Update

TFQ will soon have a massive content only update in the very near future.  This update's biggest feature will be support for Q2max, a major engine modification for Quake 2.  Q2max allows for some very nice features seen in Quake 3, you have to see it to believe it, it truly is like playing a whole new game.  One of the biggest advantages, is the allowance for 32bit skin textures, meaning character colors and detail that were once impossible, are now a reality.  Several new model replacements are also present, as well as skin replacements for some of the existing TFQ themed enemies.  Please note: We recommend backing up your maxconfig.cfg file, which will be located in the baseq2 directory, once you install Q2max.  We modified that particular file for TFQ, to allow for some single player start up perimeters.  While it is optional to keep the .cfg file we provided, we still recommend using it, while playing TFQ.  In the mean time, we recommend you download, and try Q2max, which is available here.  Finally, we are still going to, and always will, support regular Quake 2, for those fans who wish to still use plain old Quake 2 with TFQ.  We have enough resources to support both versions of TFQ, and will continue to do so into the future.

Thursday, April 17, 2003 - posted by Depth Charge

TFQ Updated

A new version of TFQ is now available.  While this update does not include any new code updates, it does include Bruticus's Galvatron model.  Qasar, an extremely dedicated fan over at our message boards, has helped us greatly in providing new content to make this update worth while to release.  In this update, you will find several more Transformer themed replacements, including additional enemy models, as well as replacement environmental objects, such as Decepticon themed banners and crates.  There is also a default.cfg file, which eliminates several saved game bugs present in TFQ.  In order for this file to be fully effective, it is highly recommend you start TFQ using one of the supplied bat files, as they too contain an extra command line.  Unfortunately, in order for this fix to work within Single player, the intro video no longer plays upon launching TFQ, but this trade off was worth it, especially when you see what is in store once you launch a new single player game.  Check the downloads page for a location to download this file.

Wednesday, February 26, 2003 - posted by Depth Charge

TFQ is Back!

It brings me great pleasure to inform everyone in the TFQ community that the Transformers Quake 2 site is now back online!  Its been quite sometime, but we do plan continuing to do a little more development in TFQ, before making the decision to go to a new engine.  Its great to have a home for TFQ again. :)

Friday, January 4, 2002 - posted by Depth Charge

TFQ Update

An update is available for TFQ that corrects some errors in the last release.  This release is a full version update, we recommend you delete your previous TFQ directory before installing this complete package.  Back up any necessary files, including skins and any custom maps.  You can find a direct link to the new update right here.
Here's a link to some screenshots.

Thursday, December 22, 2001 - posted by Jay and concurred with by Gears

Merry Christmas! (I'm as surprised as you about the update...)

Jay here, making one last update in the TFQ saga. After a lot of thought, I decided we should post an upgrade for people that want to play TFQ with the changes being made for version 3. The reason this was never posted before is because it wasn't finished and has numerous bugs, some of which even "break" some of the features we had in before (or at least, make them behave oddly).

The reason I decided to do this is because I know that some people have put in time and effort making their own player models, and never have been able to see them in action. Also, I still get periodic emails from people that want to know when the updates we worked on (and talked about) will be released. Also because with this release we're done - there is nothing left to post.

A WARNING: you may not like some of the things that have changed in this version - you really should make a backup of your current 'tfq' folder before installing the update.

You may already have some or many of the things included in the update, but I stuck a lot in to make the package complete. Some of the player models have additional things added for version 3 compatibility, so unless you have a reason not to overwrite the orginals, it's best to install them too.

Features/items included with the update:

- Plug in players now supported.

- Different transform classes now supported (car, jet, Grimlock, Swoop, and more)

- Can play single player as different characters.

- Capture-the-Flag and Capture-the-Matrix incorporated (see upgrade text for running).

- 'Unicron' map by MultiCron DK.

- 'Sherman Dam', 'brut', 'crystal', and 'moon' maps by Canobis.

- 'Hound' player model by Wes Thomason.

- Gears, Vibrate, Swoop, and Grimlock by Phukyumoto.

- As mentioned above, Grimlock stomps around, and Swoop can fly.

- Transform classes include support for casette players (Soundwave) and guns (Shockwave).

- Plus other tidbits.


To install, unzip the the files into your Quake2/tfq/ directory, overwriting files and retaining folder structures.

There is a textfile called "Upgrade Info for Version 3.txt" that has a lot of info in it that may help figure out what's new or changed. I made this while building the zip, so it's a little scattershot. Some of the highlights:

- Edit list.txt in the 'server' folder to add/remove player models.

- Edit maps.lst to tell tfq which maps to let you choose from when starting a mulitiplayer game.

- You may need to update your config.cfg, mainly to rebind commands that have changed (do this by bringing down the console). The two that immediately come to mind are the commands to view your button to switch to the chasecam, and the button to bring up the character menu. Those binds are:
bind <key> chasecam
bind <key> switch


Now, unfortunately, I should go over some of the problems you'll see with this release:

- If you eject Laserbeak from Soundwave, the only way to get back to Soundwave is if laserbeak is destroyed. Two ways to do this are to fly into energon, or into the 'sky' textures that border the edge of the maps. Two other problems with Laserbeak: first, he can't shoot, second, the camera is right inside him, so the view looks wierd.

- Energon cubes don't animate right.

- Many of the cars don't hit their vehicle mode properly, unless they use the same amount of animation frames as the plugin standard we set (you'll see what I mean).

- Transform animations skip frames.

- Some of the weapon sound coding got fuxored - I was able to fix most of it by renaming files, but if you try to change them again yourself it'll be really confusing.

- When you shoot as Shockwave in gun mode, he appears to revert to robot mode, even though he still behaves as a gun.


Please do not email me with bug lists or ideas for future changes. They aren't going to happen. With this release I am finished, and I don't see anyone picking up the torch. The truth is that game technology has moved far beyond what was capable with the Quake2 engine, and most people with the needed skills are going to want to work with newer games.

I hope you enjoy the changes and additions. If not, I hope you backed up your files. :)

Those of you who still use the TFQ messageboard to talk Transformers and game, by all means, continue to do so. I'm glad you guys are still keeping this place alive.

And to all a good night...

Friday, May 5, 2001 - posted by Depth Charge

The TFQ Message Board has now moved on to a new service.  While Ezboard was fine for over a year, the recent pop up ads have caused us to seek a private provider.  The Main link in the navigation bar has been updated, please register at our new message board to join the other members of the TFQ community.

Sunday, March 18, 2001 - posted by Depth Charge

The TFQ Skin Pack has reached v1.11, download it here

Wednesday, January 24, 2001 - posted by Depth Charge

We have a new irc chat channel as well as server, related to TFQ.  All welcome and incouraged to drop by, as we plan on having a team chat about v.03, where questions maybe asked of other core TFQ members, besides IronMagnus and myself.  There is no set date for this event, but do please check back here, as well as our message board.  Here is all the information you will need:

irc server:  irc.inlen.net

Channel: #TFQ2

Tuesday, January 09, 2001 - posted by Depth Charge

Hey everyone, time for a TFQ v.03 code update.  Neil has managed too get the Single player and Cooperative versions of TFQ working nearly bug free for within the version v.03 release of TFQ.  You can use any class or character now in these two gametypes, so you are now no longer limited too the sideswipe model. :)  Here is a link to one of the screenshots.

Sunday, January 07, 2001 - posted by Depth Charge

The TFQ Skin Pack has been updated, the file can be found at this location.  The new version is 1.10.

Older news from 2000